Effect

KORG iMS-20 provides the following effects.

  • Dedicated synthesizer effect: 1 unit
  • Effect available when editing drum sounds: 1 unit
  • Master effect built into the mixer: 1 unit By taking advantage of these effects, you can give your sound a wide range of variety. You can choose from fourteen effect types.

Synth/drum effect screen

effect

Master effect screen

effect

Parameters common to all effects

ON/OFF

The effect will be applied if this is on. If this is off, the effect will not be applied.

EFFECT TYPE

Selects the effect type.

EFFECT EDIT 1

The parameter that’s controlled by this knob will depend on the effect type.

EFFECT EDIT 2

The parameter that’s controlled by this knob will depend on the effect type.

Effect type

SHORT DELAY

This effect adds a short delay to the sound; it is a cross-feedback delay with a short delay time. It is not synchronized to the tempo.

Time Specifies the delay time.
Depth Adjusts the delay depth and feedback amount.

BPM DELAY (BPM sync delay)

This effect delays the sound; it is a tempo-synchronized cross-feedback delay.

Time Specifies the delay time as a note value synchronized to the tempo.
Depth Adjusts the delay depth and feedback amount.

REVERB 1

This effect simulates the reverberation and spatial character of a hall.

Time Adjusts the reverb time.
Level Adjusts the level of the reverb.

REVERB 2

This effect simulates the reverberation and spatial character of a large hall.

Time Adjusts the reverb time.
Level Adjusts the level of the reverb.

CHORUS/FLANGER

This effect adds a sense of movement and spaciousness to the sound by mixing the original sound with a slightly-delayed and pitch-shifted copy of itself.

Speed Adjusts the speed of the LFO.
Depth Adjusts the depth of the effect. As you turn the knob toward the right, the effect will change from chorus to flanger.

EQ (Equalizer)

This effect boosts or cuts the low and high frequency regions.

Low Gain Adjusts the low-frequency region.
High Gain Adjusts the high-frequency region.

COMPRESSOR

This effect compresses differences in volume, making the sound more consistent.

Sens Adjusts the sensitivity of the compressor.
Attack Adjusts the speed where the compressor begins to apply.

VALVE FORCE

This effect adds soft distortion and fatness to the sound.

Tube Gain Adjusts the amount of distortion and fatness.

LPF (Low-pass filter)

This effect allows only the low-frequency portion of the sound to pass, producing a more mellow tone.

Cutoff Adjusts the cutoff frequency.
Resonance Boosts the sound in the region of the cutoff frequency, producing a distinctive tonal character.

HPF(High-pass filter)

This effect allows only the high-frequency portion of the sound to pass, producing a sharper tone.

Cutoff Adjusts the cutoff frequency.
Resonance Boosts the sound in the region of the cutoff frequency, producing a distinctive tonal character.

BPF(Band-bass filter)

This effect cuts portions of the sound other than a specific region, allowing you to boost just that region.

Cutoff Adjusts the cutoff frequency.
Resonance Boosts the sound in the region of the cutoff frequency, producing a distinctive tonal character.

TALKING MOD (Talking modulator)

This effect adds vowel formants to the input sound, producing the impression of a human voice.

Formant Adjusts the format. Turning the knob toward the right will smoothly change the format through the range of [a]-[e]-[o]-[u]-[i].
Offset Specifies the pitch of the formant frequency.

DECIMATOR

This effect lowers the sampling frequency and bit depth, producing the gritty sound typical of a cheap sampler.

Frequency Turning the knob toward the right will decrease the sampling frequency (low-fi), and turning it toward the left will increase the sampling frequency (hi-fi).
Bit Turning the knob toward the right will decrease the bit depth (lo-fi), and turning it toward the left will increase the bit depth (hi-fi).

GRAIN SHIFTER

This effect takes an extremely short sample of the sound and plays it repeatedly.

Speed Specifies the tempo-synchronized sampling frequency and sampling time in terms of a note value.
Balance Adjusts the balance between the effect sound and direct sound.

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Language

日本語